Game-Ready
Pixel-Snapped Sprite Sheets
Upload a character image, pick an action, and get a foot-anchored 1280x512 sprite sheet plus a manifest.json ready to drop into Unity, Godot, or any 2D engine. No mixels, no frame drift.
Pipeline
From character image to game-ready sprite sheet
Pixel Snap runs a five-step pipeline: build a front-facing anchor, snap it to a clean pixel grid, generate an action pose board, recover each frame, then pack the final runtime sheet.
- 1Generating south anchor
- 2Snapping south anchor to native pixel grid
- 3Generating action pose board
- 4Recovering and snapping each frame
- 5Packing 1280x512 runtime sheet
Upload a character image and pick an action to start.
Output: 1280x512 sprite sheet (5x2 cells of 256px) + manifest.json with foot-anchor at (128, 255).
