Game-Ready

Pixel-Snapped Sprite Sheets

Upload a character image, pick an action, and get a foot-anchored 1280x512 sprite sheet plus a manifest.json ready to drop into Unity, Godot, or any 2D engine. No mixels, no frame drift.

Pipeline

From character image to game-ready sprite sheet

Pixel Snap runs a five-step pipeline: build a front-facing anchor, snap it to a clean pixel grid, generate an action pose board, recover each frame, then pack the final runtime sheet.

  1. 1Generating south anchor
  2. 2Snapping south anchor to native pixel grid
  3. 3Generating action pose board
  4. 4Recovering and snapping each frame
  5. 5Packing 1280x512 runtime sheet

Upload a character image and pick an action to start.

Output: 1280x512 sprite sheet (5x2 cells of 256px) + manifest.json with foot-anchor at (128, 255).

Game-Ready Pixel Sprites